import QtQuick 1.0
import Box2D 1.0

Body {
    id: ground

    bodyType: Body.Static
    parent: world

    fixtures: Box {
        anchors.fill: parent
        friction: 0.9
    }

    Image {
        anchors.fill: parent
        fillMode: Image.Tile
        source: "gfx/grass.png"
    }
}
